Escape from Wheelon
Weapon Rare
The metal of this dagger possesses a wavy pattern of blue, white, and black. You can use your action to cause the blade to exude a pale nimbus of light. This nimbus remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Wisdom saving throw or else take 2d10 psychic damage and be poisoned for one minute as feelings of extreme pain and misery race through the creature’s mind. This is a fear and charm effect. The dagger can’t be used this way again until the next dawn.
| Type | Damage | Damage | Range | Properties |
|---|---|---|---|---|
| Simple Melee | 1d4 | Piercing |
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