Sunrise
Weapon
Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
Electrical. The holder may use a bonus action to tap a button on the bottom of this weapon's handle, causing the head to emit bright light in a 20ft line and dim light for an additional 20ft. While glowing, the hammer deals an extra + 1d6 lightning damage to constructs. Uncommon (this item requires attunement)
Nicknamed 'P'mah', this +1 hammer was made for a Technician who was to deal with regular robotic uprisings. The handle of the hammer has a panel that may be removed with 1d4 actions. Inside is a mess of brightly coloured plastic wires encapsulating metallic ones, running from inside the base of the handle up to the head itself.
| Type | Damage | Damage | Range | Properties |
|---|---|---|---|---|
| Simple Melee | 1d4 / (if glowing) + 1d6 lightning damage to constructs. |
Bludgeoning | 5ft | Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. Electrical. The holder may use a bonus action to tap a button on the bottom of this weapon's handle, causing the head to emit bright light in a 20ft line and dim light for an additional 20ft. While glowing, the hammer deals an extra + 1d6 lightning damage to constructs. |
Cost: 500gp Weight: 2lbs
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