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Remallia Haventree in Dungeons & Dragons 5e

Remallia Haventree

Medium humanoid (elf) , Chaotic Good

Armor Class 12
Hit Points 66 (12d8 + 12)
Speed 30ft

STR
10 0
DEX
14 +2
CON
13 +1
INT
18 +4
WIS
15 +2
CHA
17 +3

Saving Throws Int +8, Wis +6
Skills Arcana +8, Deception +7, History +8, Persuasion +7
Senses darkvision 60 ft., passive Perception 12
Languages Common, Draconic, Dwarvish, Elvish, Halfling
Challenge 9


Description

Remallia (Remi to her friends) is the lady of House Ulbrinter and a guiding light for the Harpers in Waterdeep. She became an active force for good in the city after assassins killed her husband. Arthagast Ulbrinter, and destroyed his remains. A sun elf, she has two adult children (a half-el f son named Arthius, who is studying music in Silverymoon, and a half-elf daughter named Serenore, who lives on the Moonshae island of Alaron with her husband and daughter). Lady Haventree retains a handful of loyal servants and spies.   Remi holds secret Harper meetings in her villa, which is warded by all manner of spells. She uses a silver raven figurine of wondrous power to deliver messages to Harper spies scattered throughout the city.


Remallia is a 13th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). She has the following wizard spells prepared:

  • Cantrips (at will): dancing lights, mage hand, mending, message, ray of frost
  • 1st level (4 slots): alarm,* mage armor,* magic missile, shield*
  • 2nd level (3 slots): arcane lock,* invisibility
  • 3rd level (3 slots): counterspell,'~ dispel magic,* fireball
  • 4th level (3 slots): banishment,* stoneskin*
  • Sth level (2 slots): cone of cold, wall of force
  • 6th level (1 slot): flesh to stone, globe of invulnerability*
  • 7th level (1 slot): symbol,* teleport
*Abjuration spell of 1st level or higher


Special Equipment. Remallia has a figurine of wondrous power (silver raven).   Fey Ancestry. RemaIlia has advantage on saving throws against being charmed, and magic can't put her to sleep.   Arcane Ward. Remallia has a magical ward that has 30 hit points. Whenever she takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, Remallia takes any remaining damage. When Remallia casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.


Actions

Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (ld4 + 2) piercing damage.


 

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