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River-Lions Captain in Pathfinder 1e

River-Lions CaptainCR 7

Fighter 8
LN M Humanoid, Human
Initiative: +6
Senses: Perception +6

Defense

AC: AC 24, touch 12, flat-footed 22 (+10 armor, +2 Shield) -7 Armor Penalty
HP: 61 8d10+8
Fortitude: +7 Reflex: +4 Will: +4 ( Fighter Favored Class: Add +1 to the Fighter’s CMD when resisting Bull Rush and Grapple. Bravery: a fighter gains a +2 bonus on Will saves against fear. )

Offense

Speed: 30ft
Melee: Mwk Longsword +15 Slashing ; Shield Bash +12 Blugeoning
Ranged: Light Crossbow +10 Piercing
Space: 5 ft
Reach: 5ft
Spell-like Abilities: Climb +8 , Craft (siegeworks) +5 , Intimidate +6 , Knowledge (Dungeoneering) +4 , Knowledge (Engineering ) +4 , Profession (Watchman ) +8 , Survival +6

Statistics

Str 18 , Dex 14 , Con 12 , Int 10 , Wis 14 , Cha 10 ,
Base Attack: BAB +8 /+3 CMB: +12 CMD: 24
Feats:
Improved Initiative, Weapon Focus (Longsword), Power Attack DMG , Furious Focus DMG , Cleave, Improved Bull Rush , Great Cleave, Greater Bull Rush, Improved Overrun
Skills: Climb +8 , Craft (siegeworks) +4 , Intimidate +10 , Knowledge (Engineering ) +7 , Profession (Soldier) +11 , Survival +6
Languages: Common
SQ: Armor Training, Weapon Training (Heavy Blades), Armor Specialization

Ecology

Organization: solitary, pair, patrol (3–5), or squad (6–10)
Treasure: Bullseye lantern, Common Manacles, Masterwork Agile Plate, Light Crossbow, Signal Whistle, Masterwork Longsword, Heavy Steel Shield, potion of cure moderate wounds x2, 50 gp

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