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Bat Swarm in Pathfinder 1e

Bat SwarmCR 2

Hundreds of high-pitched squeaks fill the air as a mass of small, carnivorous bats surges forth, all of them hungry for blood.


N T Animal, Swarm
Initiative: +2
Senses: blindsense 20 ft., low-light vision; Perception +15

Defense

AC: 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
HP: 13 3d8
Fortitude: +3 Reflex: +7 Will: +3
Defensive Abilities: swarm traits;
Immune: weapon damage

Offense

Speed: 5 ft., fly 40 ft. (good)
Melee: swarm +0 Scratches
Special Attacks: distraction (DC 11), wounding Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.
Space: 5 ft
Reach: 5ft

Statistics

Str 3 , Dex 15 , Con 11 , Int 2 , Wis 14 , Cha 4 ,
Base Attack: BAB +2
Feats:
Lightning Reflexes, Skill Focus (Perception)
Skills: Fly +12 , Perception +15 ;
Racial Modifiers: +4 Perception when using blindsense

Ecology

Organization: solitary, pair, flight (3–6 swarms), or colony (11–20 swarms)
Treasure: xp 600

Physical Description

Bat swarms dwell in large caves, ruins, or even city sewers—anywhere they can find darkness to hide in during the day and a supply of food to feast upon at night. They are only encountered outside in a group at dawn or dusk, or when they have been startled and forced to flee their lairs.


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