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Dark Creeper in Pathfinder 1e

Dark CreeperCR 2

Filthy, reeking black rags wrap this small humanoid from head to toe, leaving only its hands and pale white nose visible.

Rogue 1
CE M Humanoid, Caligni
Initiative: +3
Senses: see in darkness; Perception +4

Defense

AC: 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
HP: 19 3d8+6
Fortitude: +3 Reflex: +6 Will: +1
Weaknesses: light blindness

Offense

Speed: 30ft
Melee: dagger +6 piercing 19–20 plus poison
Special Attacks: death throes , sneak attack
Spell-like Abilities: (CL 3rd)   At will—darkness, detect magic

Statistics

Str 11 , Dex 17 , Con 14 , Int 9 , Wis 10 , Cha 8 ,
Base Attack: BAB +2 CMB: +1 CMD: 14
Feats:
SSkill Focus (Sleight of Hand), Weapon Finesse
Skills: Climb +8 , Perception +4 , Sleight of Hand +7 , Stealth +12 ;
Racial Modifiers: +4 Climb, +4 Perception, +4 Stealth
Languages: Caligni
SQ: Poison Use (Ex) Dark creepers are skilled in the use of poison and never risk accidentally poisoning themselves. Dark creepers favor a foul-smelling black paste distilled from certain deep-underground fungi known as black smear—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect STR Damage ; cure 1 save.

Ecology

Organization: solitary, pair, gang (3–6), or clan (20–80 plus 1 dark stalker per 20 dark creepers)
Treasure: dagger, black poison [3 doses], Rag Armor, other gear

Description

 


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