Weapon Magical Very Rare (this item requires attunement)
The player can use an action to reach into the box and select a slingshot to use. If using the box in combat, the slingshot will be randomly assorted by rolling 1d6.
Each Feral Slingshot works as a Vicious Slingshot +1 and each animal grants its extra benefits, described on the table. Regular slingshot bullets are still required to use the Feral Slings.
Vicious Slingshot +1: These slings grant +1 to all attack rolls. When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s corresponding animal type:
1. Eagle (Fly Speed 60 ft. + Keen Sight + 4 Slashing Damage 2. Bear (Climb Speed 30 ft. + Keen Smell + 7 Slashing Damage 3. Raccoon (Burrow Speed 5 ft. + Climb Speed 30 ft. + Keen Smell + 2 Piercing Damage 4. Owl (Fly Speed 60 ft. + Darkvision + Keen Hearing and Sight + 2 Slashing Damage 5. Wolf (Keen Hearing and Smell + Pack Tactics + 5 Piercing Damage 6. Moose (Speed 50 ft. + Charge + 3 Bludgeoning Damage)
At the end of the day, the slingshot loses its animal properties and becomes a regular Vicious Slingshot +1. The magic can be restored by placing the slingshot back in the box for at least 48 hours.
| Type | Damage | Damage | Range | Properties |
|---|---|---|---|---|
| Simple Ranged | None | 30/120 ft. | Magical |
Weight: 1 lbs.

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