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Kamilla Winter in Dungeons & Dragons 5e

Kamilla Winter

Sorcerer 3 Class & Level
Haunted one Background
Human Race
CG Alignment

Strength 10
+0
Dexterity 16
+3
constitution 14
+2
intelligence 12
+1
wisdom 10
+0
charisma 16
+3
Total Hit Dice 2
Hit Die
1d6+2
+2 proficiency bonus
+1 Strength
+3 Dexterity
+4 Constitution
+1 Intelligence
+0 Wisdom
+5 Charisma
saving throws
+3 Acrobatics
+0 Animal Handling
+3 Arcana
+0 Athletics
+3 Deception
+1 History
+0 Insight
+3 Intimidation
+3 Investigation
+0 Medicine
+1 Nature
+0 Perception
+3 Performance
+5 Persuasion
+3 Religion
+3 Sleight of Hands
+3 Stealth
+2 Survival
skills

 
16
Armor Class
23
Hit Points
+3
Initiative
30ft
Speed
WeaponAttackDamageType
Crossbow, Light 1d20+5 1d8+3 Piercing
Firebolt 1d20+5 1d10+3 Fire
Ray of Frost 1d20+5 1d8+3 Cold
Chromatic Orb 1d20+5 3d8+3 Cold
Attacks
Sorcery Points - use 2 to create an extra spell slot as a bonus action

Draconian ancestor - Silver
Can speak, write and read Draconic
Proficiences
Cantrips
1. Ray of Frost
2. Firebolt
3. Mage Hand
4. Light

1-Level
1. Chromatic Orb
2. Sleep

2-Level
1. Misty Step
2. Shatter

Spellcasting
- Arcane Focus (Staff)
  • Explorer's Pack

  • Equipment
    Inexperienced, quiet, kind.
    Personality Traits

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    [block: light crossbows  

    Sorcerer


    Hit Points

    Hit Dice: d6 per Sorcerer level
    Hit Points at first Level: 1d6
    Hit Points at Higher Levels: 1d6 + your Constitution modifier

    Proficiences

    Armor: None
    Weapons: Daggers, darts, slings, quarterstaffs, light crossbow
    Tools: None
    Saving Throws: Constitution, Charisma
    Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion

    Starting Equipment

    (a) a light crossbow and 20 bolts or (b) any simple weapon (a) a component pouch or (b) an arcane focus (a) a dungeoneers pack or (b) an explorers pack two daggers


    Spellcasting

    An event in your past, or in your life of a parent or ancestor, left and indelible mark on you. infusing you with arcane magic. this font of magic, whatever its origin. fuels your spells.

    ]

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


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