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Vixi

Rogue 3 Class & Level
Spy Background
Hellborn Race
Chaotic Neutral Alignment

Strength 10
+0
Dexterity 17
+3
constitution 15
+2
intelligence 12
+1
wisdom 13
+1
charisma 16
+3
Total Hit Dice
Hit Die
1d8+2
+2 proficiency bonus
+0 Strength
+5 Dexterity
+2 Constitution
+4 Intelligence
+1 Wisdom
+3 Charisma
saving throws
+5 Acrobatics
+1 Animal Handling
+2 Arcana
+0 Athletics
+5 Deception
+2 History
+1 Insight
+7 Intimidation
+2 Investigation
+1 Medicine
+2 Nature
+1 Perception
+3 Performance
+3 Persuasion
+2 Religion
+7 Sleight of Hands
+5 Stealth
+1 Survival
skills Armor: Light armor Tool: One type of gaming set, thieves' tools Weapon: Simple weapons, hand crossbows, longswords, rapiers, shortswords proficiencies

 
14
Armor Class
30
Hit Points
+3
Initiative
30
Speed
Attacks
The first thing I do in a new place is note the locations of everything valuable-- or where such things could be hidden.
The best way to get me to do something is to tell me I can’t do it.
I don’t pay attention to the risks in a situation. Never tell me the odds.
Personality Traits
Freedom. Chains are meant to be broken, as are those who would forge them.
Ideals
I will become the greatest thief that ever lived.
Bonds
When I see something valuable, I can’t think about anything but how to steal it.
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
Flaws
Proficiencies
Insight
Acrobatics
Deception
Stealth
ExpertisePHB, pg. 96
Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies. [6th] Choose two additional proficiencies.

Deception
Stealth
Sneak Attack 2d6

Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Sneak Attack: (No Action)

Thieves’ Cant
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.

Cunning Action
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.

Cunning Action: 1 Bonus Action

Roguish Archetype

Arcane Trickster

Spellcasting
You can cast known wizard spells using INT as your spellcasting modifier (Spell DC 11, Spell Attack +3).

Mage Hand Legerdemain
When you cast mage hand, you can make the spectral hand invisible, stow or retrieve objects, or use thieves’ tools to pick locks and disarm traps at range. You can disguise this with a Sleight of Hand check, and you can use the bonus action granted by your Cunning Action to control the hand.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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