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Mormund the Omen in Dungeons & Dragons 5e

Mormund the Omen

Small Dwarf City Guard , Lawful Good

Armor Class 19
Hit Points 27
Speed 25ft

STR
15 +2
DEX
14 +2
CON
15 +2
INT
10 0
WIS
13 +1
CHA
11 0

Saving Throws STR +4, DEX +2, CON +4, WIS +1, Advantage against Poison
Skills Acrobatics +4, Animal Handling +3, Persuasion +2, Survival +3
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Dwarfish
Challenge 2




Action Surge • 1 / Short Rest

  • Once per short rest, you can take one additional action on your turn.
  BONUS ACTION Second Wind • 1 / Short Rest
  • Once per short rest, you can use a bonus action to regain 1d10 + 3 HP.
  Improved Critical
  • Your weapon attacks score a critical hit on a roll of 19 or 20.
  Stonecunning
  • Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.


Actions

Crossbow, Light. +4 Hit. 1d8+2 Piercing. Loading. Range (80/320).   Shortsword. +4 Hit. 1d6+2 Piercing.   Unarmed strike. +4 Hit. 3 Bludgeoning.

Reactions

Opportunity Attack


 

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