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Simbul's Spell Matrix in Dungeons & Dragons 5e

Magicka Serella

Simbul's Spell Matrix

5-level Transmutation (ritual)

Casting Time 10 Minutes
Range 60 feet
Duration Special
Components V, S, M
Materials (a piece of amber worth at least 500gp)

This spell allows you to knit a small pocket in the Weave which allows you to store a spell for later use. As part of casting Simbul’s spell matrix, cast another spell you wish to store. This spell can be of up to 3rd level.
Casting Simbul’s spell matrix deals 1d6 psychic damage to you, and this damage overcomes any resistances or immunities you may have. In addition, this damage cannot be healed as long as your matrix exists.
As a bonus action, you can cast the spell you stored in the matrix. Once cast, that spell and the matrix cease.
A casting of dispel magic which successfully destroys the matrix also destroys the spell stored therein. Contact with an antimagic field causes both the matrix and the spell it holds to harmlessly dissipate. It you die or are rendered unconscious while the matrix is active, the matrix dissipates, releasing the spell contained therein with consequences determined by your DM.

 

Class(es): Wizard

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