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Spell Phylactery in Dungeons & Dragons 5e

Magicka Serella

Spell Phylactery

6-level Transmutation (ritual)

Casting Time 10 Minutes
Range Touch
Duration Instantaneous
Components V, S, M

As part of casting spell phylactery, you create a scroll containing a spell you are able to cast. The spell must be one which can affect you, must have a casting time of 1 action or 1 bonus action, and can be no higher than 1st level. You cast that spell as part of casting spell phylactery, expending spell slots for both, but the scroll spell doesn’t come into effect. Instead, it takes effect when a certain circumstance occurs. You describe that circumstance when you cast the two spells. For example, a spell phylactery cast with cure wounds might stipulate that cure wounds comes into effect when your hit points total drops below a certain number. The scroll spell takes effect immediately after the circumstance is met for the first time, whether or not you want it to, and then spell phylactery ends.
 
At higher levels: When you cast this spell using a spell slot of 7th level or higher, the spell allows you to store a spell of one higher level for each slot level above 6th. Thus, if you spend a 7th-level slot on spell phylactery, you can store a 2nd-level spell.

Class(es): Wizard

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