| +2 | Strength |
| +1 | Dexterity |
| +1 | Constitution |
| +0 | Intelligence |
| +6 | Wisdom |
| +3 | Charisma |
| +1 | Acrobatics |
| +4 | Animal Handling |
| +0 | Arcana |
| +2 | Athletics |
| +1 | Deception |
| +2 | History |
| +6 | Insight |
| +1 | Intimidation |
| +0 | Investigation |
| +6 | Medicine |
| +0 | Nature |
| +4 | Perception |
| +1 | Performance |
| +1 | Persuasion |
| +2 | Religion |
| +1 | Sleight of Hands |
| +1 | Stealth |
| +4 | Survival |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
you start with the following equipment in addition to the equipment granted by your background (a) a mace or (b) a warhammer (if proficient) (a) scale mail, (b) leather armour, or or (c) chainmail (if proficient) (a) a light crossbow and 20 bolts or (b) any simple weapon (a) a preists pack or (b) an explorers pack A shield and holy symbol
As a conduit for divine power, you can cast cleric spells.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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