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Kinetic Charge in Dungeons & Dragons 5e

Kinetic Charge

0-level (Cantrip) Evocation

Casting Time 1 action
Range Touch
Duration Instantaneous
Components V, S

As you raise your hand, a small sphere of kinetic energy coalesces six inches away from your hand until it violently explodes.   Make a melee spell attack against the target. On a hit you may choose for the target to either take 1d10 bludgeoning damage or be pushed 5 feet in any direction.   You may use Kinetic Charge to fire a cannon without the need for a gunpowder charge.   At higher levels, this spell's damage increased by 1d10 at 5th level, again at 11th leve and once more at 17th.

Class(es): Sorcerer, Wizard, Warlock

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