The Archive of Esoteric Secrets
2-level Conjuration
A creature of your choice that you can see within range is
enveloped in spectral chains that slowly bind and wrap around
it. The target must succeed on a Strength saving throw. On a
failure, the target takes 3d8 radiant damage and is restrained
until the spell ends. On a success, the target takes only half
damage. At the end of each of its turns, the target can remake
the save, freeing itself on a success, and taking a further 1d8
radiant damage on a failure.
On each subsequent turn you remain concentrating on this
spell, you can use a bonus action to tighten your hold on the
creature. A restrained creature must make a Strength saving
throw or be incapacitated and prone. A incapacitated and prone
creature must succeed a Constitution saving throw or be
stunned, a stunned creature must succeed a Constitution saving
throw or be paralyzed, and a paralyzed creature must succeed a
Constitution saving throw or be knocked unconcious for 1d4
hours.
At higher levels: When you cast this spell using a 3rd level
spell slot or higher, all radiant damage dealt by the spell
increases by 1d8 for every spell slot expended above 2nd.
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