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Fentoris Balwraek in Dungeons & Dragons 5e

Fentoris Balwraek

Medium Wood Elf Eldritch Knight , Lawful Neutral

Armor Class 17 (Hide + Repulsion Shield)
Hit Points 62 (8d10+16)
Speed 35ft

STR
19 +4
DEX
15 +2
CON
14 +2
INT
16 +3
WIS
12 +1
CHA
6 -2

Saving Throws Strength +7, Constitution +5
Skills Athletics +7, Perception +4, Survival +4, Investigation +6
Senses Passive Perception 14, Darkvision 60ft.
Languages Common, Elven
Challenge 4



Spellcasting. Fentoris is an 8th level spellcaster. His spellcasting ability is Intelligence (Spell Save DC 14, +6 to hit with spell attacks, +3 spell modifier). Fentoris has the following wizard spells prepared:

Cantrips. (At will) Blade Ward, Poison Spray, Shocking Grasp, Toll The Dead
1st Level. (4 Slots) Charm Person, Hideous Laughter, Shield, Identify
2nd Level. (2 Slots) Alter Self, Magic Weapon, Misty Step


Fey Ancestry. Fentoris has advantage on saves against being charmed, and magic can’t put him to sleep.

Mask of the Wild. Fentoris can attempt to hide even when he is only lightly obscured.

Weapon Bond. Fentoris has created a magical bond between himself and his longsword. He can't be disarmed of the sword unless he is incapacitated, and he can summon it as a bonus action to his hand (if it's on the same plane of existence).

Shield Master. If Fentoris takes the Attack action on his turn, he can use a bonus action to try to shove a creature within 5 ft. of him with his shield. If he isn't incapacitated, Fentoris can add his shield's AC bonus (3) to any DEX saving throw he makes against effects that target ONLY him.


Actions

Longsword. Melee Weapon Attack: +7 to hit. 5ft. range. One target per attack. Hit: 1d8+6 slashing damage.

Action Surge. Fentoris can take one additional action on his turn. At the top of the round, roll a 1d6. If you get a 5 or 6, Fentoris regains this ability for the next turn.

Second Wind. Fentoris can use a bonus action to regain 1d10 HP. At the top of the round, roll a 1d6. If you get a 6, Fentoris regains this ability for the next turn.

War Magic. When Fentoris uses his action to cast a cantrip, he can make one weapon attack as a bonus action.

Reactions

Shield Master Evasion. If an effect allows half damage on success, Fentoris can use his reaction to take no damage.

Repulsion Shield. While holding this special shield, Fentoris can use a reaction immediately after being hit by a melee attack to push the attacker up to 15 feet away.


 

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