| +10 | Strength |
| +16 | Dexterity |
| +8 | Constitution |
| +17 | Intelligence |
| +14 | Wisdom |
| +25 | Charisma |
| +15 | Acrobatics |
| +14 | Animal Handling |
| +14 | Arcana |
| +14 | Athletics |
| +14 | Deception |
| +14 | History |
| +14 | Insight |
| +14 | Intimidation |
| +14 | Investigation |
| +14 | Medicine |
| +14 | Nature |
| +16 | Perception |
| +14 | Performance |
| +14 | Persuasion |
| +15 | Religion |
| +15 | Sleight of Hands |
| +15 | Stealth |
| +14 | Survival |
| Unarmed | +16 | 3d10 |
|---|---|---|
| Scythamajigger | +34 | 3d20+4d6+16 |
| Shieldamajigger | +40 | 3d20+2d10+20 |
| Timely Rail-gun | +104 | 2d100*10 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.