| -1 | Strength |
| +5 | Dexterity |
| +2 | Constitution |
| -1 | Intelligence |
| +2 | Wisdom |
| +5 | Charisma |
| +4 | Acrobatics |
| +2 | Animal Handling |
| -1 | Arcana |
| -1 | Athletics |
| +5 | Deception |
| -1 | History |
| +2 | Insight |
| +5 | Intimidation |
| -1 | Investigation |
| +2 | Medicine |
| -1 | Nature |
| +4 | Perception |
| +3 | Performance |
| +5 | Persuasion |
| -1 | Religion |
| +3 | Sleight of Hands |
| +5 | Stealth |
| +2 | Survival |
| Fire Bolt | 1d20+1 | 1d10 |
|---|---|---|
| Rapier | 1d20+5 | 1d8+3 |
| Shortbow | 1d20+5 | 1d6+3 |
| Dagger | 1d20+5 | 1d4+3 |
| Dagger | 1d20+5 | 1d4+3 |
| Sleep | 0d20 | 5d8 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.