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Glass

Bard 1 Class & Level
Background
Human Race
Neutral Good Alignment

Strength 10
+0
Dexterity 16
+3
constitution 14
+2
intelligence 12
+1
wisdom 9
-1
charisma 16
+3
Total Hit Dice 1
Hit Die
1d8+2
+0 proficiency bonus
+0 Strength
+0 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+0 History
+0 Insight
+0 Intimidation
+0 Investigation
+0 Medicine
+0 Nature
+0 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 
2
Armor Class
10
Hit Points
+2
Initiative
30
Speed
Attacks
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Flute, pan flute, saxophone
Skills: Deception, Performance, Intimidation
Proficiences
Cantrips:
  • Prestidigitation;
  • Vicious Mockery;
  • 1st Level:
  • Hideous Laughter;
  • Healing Word
  • Spellcasting
    Quarterstaff;
    Light Armor;
    Glass flute;
    Equipment
    You can inspire others through stirring w ords or music.
    To do so, you use a bonus action on your turn to choose
    one creature other than yourself within 60 feet of you
    w ho can hear you. That creature gains one Bardic
    Inspiration die, a d6.
    Once within the next 10 minutes, the creature can roll
    the die and add the number rolled to one ability check,
    attack roll, or saving throw it makes. The creature can
    wait until after it rolls the d20 before deciding to use the
    Bardic Inspiration die, but must decide before the DM
    says whether the roll succeeds or fails. Once the Bardic
    Inspiration die is rolled, it is lost. A creature can have
    only one Bardic Inspiration die at a time.

    Personality Traits

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    [block: Quarterstaff   Glass flute   • a Backpack   • a Bedroll   • 2 costumes   • 5 candles   • 5 days of Rations   • a Waterskin   • a Disguise Kit. ]

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


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