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Corrosive Slime in Dungeons & Dragons 5e

The Archive of Esoteric Secrets

Corrosive Slime

5-level Conjuration

Casting Time 1 Action
Range 60 feet
Duration Concentration, up to 1 minute
Components V, S, M
Materials a clump of black pudding

You gesture and a geyser of black slime bursts from the ground around a creature that you can see within range. The target must make a Constitution saving throw, taking 5d6 acid damage on a failed save, and half on a success. Also on a failed save, the target takes an additional 5d6 acid damage at the start of each of its turns while the spell lasts.   A creature, the target or otherwise, can use their action to try to remove the slime. The creature must succeed on a Strength or Dexterity check (the targets choice) against your spell save DC. On a success, the spell ends. Regardless of success or failure, the creature that removes the slime - be it the target, or another creature - takes 2d6 acid damage.
At higher levels: When you cast this spell using a spell slot of 6th-level or higher, all instances of the spells damage increase by 1d6 per spell slot level after 5th.

Class(es): Sorcerer, Wizard

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