The Archive of Esoteric Secrets
8-level Evocation
You conjure four crystalline structures in unoccupied spaces
that you can see within range. These cores float in place, filling a
5-foot area. As a part of your action to cast the spell, or as an
action of subsequent turns, you can have one or more of the
crystals fire beams of energy at a creature within 15 feet of it.
Make a ranged spell attack for each attacking crystal. On a hit,
the target creatures take 3d6 force damage.
Each crystal has hit points equal to 5 times your caster level,
and AC equal to your spell save DC. The crystals all have
immunity to poison, psychic, and radiant damage, as well as
non-magical bludgeoning, piercing, and slashing damage not
made from adamantine. The crystals all have resistance to acid,
cold, fire lightning, and necrotic damage.
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