Large Medusa Yuan-Ti Ascendant Yuan-Ti (demigod) , Lawful Evil
CR 22 (41,000xp), +7 proficiency
Her ideal is the restoration of the glories of the Yuan-Ti ages, lost to time in the deep history of the world - and she herself as their object of eternal worship.
Her friends - a small and elect group to whom she has been both protector and enemy in the past - are truly the only treasure worth dying for. But if they betray her, nothing in the world or the planes can save them from her immortal wrath.
Narcissism, pride; Ophelia fights against an all-consuming loneliness that treasure, power, knowledge and immortality does not fill, and her fear of vulnerability prevents her from overcoming that loneliness.
Storybook towers in fairytale haunted woods.
Ophelia’s spellcasting ability is Charisma (spell save DC 22). She can innately cast the following spells, requiring no material components:
Multiattack. Ophelia may use her Petrifying Gaze attack against any valid targets as a free action on her turn, and as a legendary action up to 3x per round at the end of another character's turn. She also makes up to four (4) melee attacks--a piercing + poison with her snake hair, a constrict/restrain attack with her snake-tail if available, and two magical slashing + poison with the Sword of Ophidiel--or two ranged Piercing + Poison attacks with Pit Viper, her enchanted +2 longbow. Snake Hair. Melee Weapon Attack: 1d20+13 reach 5 ft., one creature. Hit: 2d4+6 piercing damage plus 6d6 poison damage. Note that Virulent Poison boosts the damage of this poison one level, so effects on targets without resistance are doubled, resistant suffer normal effects, and immune suffer half damage. Note that if somehow Ophelia can be made to poison herself, she would suffer half damage from her own poison. Constrict/restrain. Melee Weapon Attack: 1d20+13 to hit, reach 10 ft., one Large or smaller creature. Hit: 3d6+6 bludgeoning damage and target is restrained (escape STR save DC 22 at end of creature's next turn). Until this grapple ends, the target is restrained and takes 3d6+6 bludgeoning damage at the start of each of its turns, and Ophelia can’t constrict another target. Ophelia attacks with melee advantage against her restrained target, and restrained targets have disadvantage on attacks against her, as well as on dex saves. 2 x Shortsword (Sword of Ophidiel). Melee Weapon Attack: 1d20+13 reach 5 ft., one target. Damage: 1d8+6 magical slashing plus 2d6 poison damage. The first time it is drawn per hour, it conjures 1d4 x swarm of venomous snakes which act under her guidance with their own action and reaction on her initiative. Any surviving snakes dematerialize when the sword is sheathed. Requires evil alignment and attunement. 2 x Longbow (Pit Viper). Ranged Weapon Attack: 1d20+11 range 150/600 ft., one target. Hit: 1d8+5 magical piercing plus 2d6 poison. if the attack has advantage or an ally is within 5' of a struck target, the bow also triggers 6d6 sneak attack damage. Requires attunement.
Ophelia can take up to 3 legendary actions per round, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Ophelia regains spent legendary actions at the start of her turn. Petrifying Gaze: Ophelia makes a Gaze Attack on any valid creature within 30', if she can do so without using movement to reach a valid target. Minion Attack. One creature controlled by or allied with Ophelia makes a single attack as a free action, if it can do so without using movement to reach a valid target. A swarm of snakes counts as one creature. Ranged Attack. Ophelia makes a single ranged weapon attack.
On initiative count 20 (losing initiative ties), Ophelia can take a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row.
Ophelia prefers to live in stately enchanted towers, temples or rambling estates built long ago by others. She is hyper-conscious of the advantage of spaces that provide no escape from the 30' range of her petrifying gaze. The area around it may have lovely statues of people and monsters mixed in with abstract works of art, marble fountains fallen into disrepair, and similar old-enchantment charm. Nothing remotely reflective is to be found inside her lair. Ophelia also maintains a harem of female attendants who act as her assistants, administrators, caretakers, maids and entertainment. These NPCs are generally druids or warlocks of her patronage, ranging in strength from level 0 to level 10, with NPC sheets of their own. They will defend her with a fanatical fierceness if it comes to it, but they also provide a greatly moderating presence that restrains Ophelia's more destructive or vindictive tendencies. Any harm coming to any of them will be met with murderous savagery by Ophelia personally.
| Equipment Name | type | Description |
|---|---|---|
| Helmet of Mind Blank | Magic Item | Though conferring no Armor bonus, this elegant, Spartan-style mask has deep cheek-slats and a tall dragon (or mer-man?) fin along the crest and back. It works as a ring of mind blank, conferring protection from telepathic detection, clairvoyant examination and, by extension, any charm, command, suggestion or other mind-altering spells as well as any other spell or psionic effects specifically targeting the mind. it is large enough to conceal her long snake hair and gives her advantage on surprise round rolls (where she is surprising others). Requires attunement. |
| Sword of Ophidiel | +2 Magic Weapon | This impossibly-surved kris-bladed shortsword is made of an extraplanar black metal that seems to shift and writhe like a serpent when striking. Melee Weapon Attack: 1d20+15 reach 5 ft., one target. Damage: 1d8+8 magical slashing plus 2d6 poison damage. The first time it is drawn per hour, it conjures 1d4 x swarm of venomous snakes which act under her guidance with their own action and reaction on her initiative. Any surviving snakes dematerialize when the sword is sheathed. Requires evil alignment and attunement. |
| The Pit Viper | +2 Magic Weapon | This elaborately twisted black and flash-green longbow writhes as if made of actual entwined pit vipers, and hits like a sledgehammer with its own endless supply of magical arrows - no other ammunition is needed and the bow will not fire any other type of arrow. In addition to magically-enhanced 1d8+7 magical piercing damage plus 2d6 poison, the bow adds sneak attack damage as an 11th level rogue 6d6 when the wielder meets the conditions for a rogue sneak attack - including when a person is purposely unable to see Ophelia by averting their gaze, giving her advantage on the attack. Her snake swarm counts as an ally for sneak attack (triggers if she has advantage or if ally is within 5'). Requires attunement. |
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!