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Otiluke’s Stasis Sphere in Dungeons & Dragons 5e

The Archive of Esoteric Secrets

Otiluke’s Stasis Sphere

8-level Evocation

Casting Time 1 Action
Range 60 feet
Duration Concentration, up to 1 minute
Components V, S, M
Materials a hemispherical piece of clear crystal and a matching hemispherical piece of clockwork

You conjure a sphere of temporal energy at a point that you can see within range. The sphere extends out in a 20-foot radius from its point of origin, stopping time for all entities in the area. Any creature or object that becomes fully engulfed in the sphere becomes weightless and paralyzed for the duration.   A creature can use its action to try to pull a creature within 5 feet of it out of the sphere. That creature must make a Strength (Athletics) check contesting your spell save DC, pulling a target creature or object free from the sphere on a success.   Any ranged or melee damage rolls dealt to creatures or objects inside the sphere are not resolved until the spell ends.

Class(es): Wizard

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