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The Archive of Esoteric Secrets

Sand Prison

3-level Conjuration

Casting Time 1 Action
Range 30 ft
Duration Concentration, up to 1 minute
Components V, S, M
Materials a handful of sand

You point with a grasping motion at a creature that you can see within range. Sand begins to appear at their feet and covers their body, before hardening itself into a cage, encasing the target creature. The target must succeed on a Strength saving throw, or be restrained by the sandstone structure. A creature that was already stood on copious amounts of sand (such as in a desert or on a beach), makes the initial saving throw with disadvantage. On a successful save, the creatures speed is halved until the end of your next turn.   A creature that is Huge or larger automatically succeeds on the saving throw.   If you successfully restrain a creature using this spell, roll on the table below to see what areas of the targets body are covered by sand.   Regardless of the roll, the creatures legs are always completely covered.   At the end of its turns, the creature can remake the saving throw, freeing itself on a success.
At higher levels: When you cast this spell using a spell slot of 4th or 5th-level, the duration increases to 5 minutes, and you roll twice on the Area Covered table, ignoring duplicate results. When you cast this spell using a spell slot using a 6th or 7thlevel spell slot, the duration increases to an hour, and you roll three times on the Area Covered table, ignoring duplicate results. When you cast this spell using a spell slot of 8th or 9thlevel, the duration lasts for as long as you desire to concentrate on it, and you roll four times on the Area Covered table, ignoring duplicate results

Class(es): Druid, Sorcerer, Warlock, Wizard


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