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The Archive of Esoteric Secrets

Searing Spear

4-level Evocation

Casting Time 1 Bonus Action
Range Self
Duration Concentration, up to 1 minute
Components S, M
Materials a piece of charcoal

You create a spear of concentrated heat in your hand to strike your enemies. The weapon has the same statistics as a magical spear that deals fire damage instead of piercing damage and uses your spellcasting ability modifier in place of Strength to determine its bonus to attack and damage rolls.   The spell ends if you end your turn not holding the spear in your hand. When thrown, the spear deals 8d4 additional fire damage and ignores half cover. This damage increases by 2d4 at the end of each turn that you remain concentrating on the spell, to a maximum of 14d4.   When used as a melee weapon, the spear deals 3d4 additional fire damage. This damage increases by 1d4 at the end of each turn that you remain concentrating on the spell, to a maximum of 6d4.   Additionally, at the start of each turn that you spend concentrating on this spell, you take 1d4 fire damage, increasing by 1d4 on each subsequent turn you concentrate, to a maximum of 3d4. You do not need to make concentration checks to maintain concentration on searing spear when it damages you in this way.
 
At higher levels: When you cast this spell using a spell slot of 5th level or higher, the initial and maximum damage that the spell deals on its weapon attacks both increase by 1d4 per spell slot level expended above 4th.

Class(es): Sorcerer, Warlock, Wizard

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