The Archive of Esoteric Secrets
6-level Evocation
You conjure a field of pulsating thunder at a point that you can
see within range, and fills a 30-foot radius sphere around the
point. When a creature starts its turn in the area, or enters it for
the first time, the zone pulses at a mind melting frequency. The
creature must succeed on a Wisdom saving throw, or take 5d10
thunder damage, taking half damage on a success.
A creature that fails also has disadvantage on attack rolls and
ability checks until the start of its next turn, and cannot control
its own movement. The creature moves half its movement in a
random direction.
At higher levels: When you cast this spell using a spell slot of
7th-level or higher, the damage it deals increases increases by
1d10 per spell slot level expended above 6th.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!