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Undulating Oddity in Dungeons & Dragons 5e

The Archive of Esoteric Secrets

Undulating Oddity

2-level Illusion

Casting Time 1 Action
Range 60 feet
Duration Concentration, up to 10 minutes
Components V, S, M
Materials a tiny silver pyramid worth at least 15 gp

You conjure a small mote of coloured light that warbles with a strange energy, shifting colours continuously, whilst emitting dim-light in a 5-foot radius around itself. Its very presence obscures the vision and causes muscle spasms in the eye. Any creature within 30 feet of the oddity that can see it has disadvantage on Wisdom (Perception) checks that rely on sight and disadvantage on attack rolls. A creature immune to the blinded condition is immune to this effect.   Any creature that can see the oddity and starts its turn within 10 feet of it must also succeed on a Constitution saving throw or become blinded until the start of its next turn.   As a bonus action on your turn, you can move the oddity up to 30 feet to a space that you can see within range. If you end your turn with the oddity more than 60 feet away from you, the spell ends.

Class(es): Bard, Warlock, Wizard

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