The tank has a faulty cooling system and overheats during normal use. After every interaction check done during combat, the tank has to temporarily remove one die from its Interaction Pool. If the Interaction Pool falls to 0 dice, the tank can attempt to make a check with one d10 anyway, but automatically inflicts 1 point of DT damage per rating to itself if it does, no matter if the result is a success or failure.
Every of its turns that is spent not moving or making interaction checks, the tank’s Interaction Pool regains 1 die, up to the original number.