The Assyrian Dungeons
Weapon Heavy, Reach, Two-handed, Savage: If this weapon would roll a natural 15 or higher, it deals an additional 1d4 weapon damage. Rare
			Once per long rest, you may use a bonus action to tap into the magic held within this weapon, coating yourself in a burning aura.
For up to 10 minutes after activating this ability, you gan an additional 5ft. melee range, +2 AC, +1 to hit and deal an additional 1d10 fire damage on hit.
While under this effect you also emit bright light for 10ft. and dim light for a further 15ft.
 
You may end this effect early to gain 30ft. of additional movement and a temporary health pool equal to twice your level +4d6.
Dropping this weapon or being disarmed ends the effect. 
 
After this ability ends, the physical strain on your body manifests itself as one point of exhaustion.		
| Type | Damage | Damage | Range | Properties | 
|---|---|---|---|---|
| Martial Melee | 1d10 | Slashing | Heavy, Reach, Two-handed, Savage: If this weapon would roll a natural 15 or higher, it deals an additional 1d4 weapon damage. | 
Cost: 200Gp Weight: 6lbs