Generic Clysterpipe | Guest: Core | JauVon | Statblocks & Sheets | World Anvil

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Generic Clysterpipe


Poise

2d6+1


Glib

2d6+0


Flint

2d6-1


Guile

2d6+2


Ardor

2d6+1

Clysterpipe

Getting abducted, Healing(physical), Concoct(medicine)

0/6 | 0/6 | 0/6 | /6

Basic Moves

Elegant Decorum:

Roll+poise to do something under duress.

Artful Eloquence:

Roll+glib to seduce or manipulate someone. When you try to seduce, manipulate, bluff, fast-talk, or lie to someone, tell them what you want them to do, give them a reason, and roll.

Vexing Hooliganism:

Roll+flint to attack on someone or do something aggressive to them like threaten them. Make it clear what you want them to do and what you’ll do to them.

Astute Perception:

Roll+guile to read a person or read a situation. On a hit, you can ask the Host questions.

Eccentric Intensity:

Roll+ardor to 'intensify' or become inspired. On a hit, the Host tells you something new and interesting about the current situation, and might ask you a question or two; answer them.

Foul Play:

When you attack someone unsuspecting or helpless.

Spend Favor:

Help or interfere with someone.

Custom Moves
Bandage: You have the ability to heal a small amounts of physical damage. It counts as a basic move using Guile. (on a 7-9 prevent injury from getting worse, on a 10+ heal a point of physical harm)
Heal boost: When you do something relating to Healing(physical), add +1.
Medkit: You have a medkit. When applicable, it adds +1 to Guile and Poise.
Contacts and Favor
Paraphernalia

Created by

lengna.

System

JauVon

Statblock Type

Guest: Core

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