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Elf Druid

Druid 5 Class & Level
Hermit Background
Elf Race
Alignment

Strength 11
+0
Dexterity 16
+3
constitution 14
+2
intelligence 12
+1
wisdom 16
+3
charisma 8
-1
Total Hit Dice 5
Hit Die
1d8+2
++3 proficiency bonus
+0 Strength
+3 Dexterity
+2 Constitution
+1 Intelligence
+3 Wisdom
-1 Charisma
saving throws
+3 Acrobatics
+3 Animal Handling
+1 Arcana
+0 Athletics
-1 Deception
+1 History
+3 Insight
-1 Intimidation
+1 Investigation
+6 Medicine
+4 Nature
+6 Perception
-1 Performance
-1 Persuasion
+4 Religion
+3 Sleight of Hands
+3 Stealth
+6 Survival
skills Nature, Religion, Medicine, Perception, Survival proficiencies

 
16
Armor Class
50
Hit Points
+3
Initiative
30
Speed
Scimitar 1d20+6 1d6+3
Attacks
Light Armor, Medium Armor, Shields
Longsword, Shortsword, Shortbow, Longbow, Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings, Spears
Herbalism Kit
Proficiences
Spell Attack | 1d20+6
Spell DC | 14
Wild Shape | 2
Spellcasting
Leather Armor
Shield
Scimitar
Explorer's Pack
Druidic Focus
Scroll Case Full of Notes
Winter Blanket
Herbalism Kit
Set of Common Clothes
Equipment
Languages:
  • Common
  • Elvish
  • Druidic
  • Extra Language
  • One Extra Language

  • Hermit Features:
  • Your seclusion granted you a unique revelation.

  • Druid Features:
  • Understand a secret druid language
  • Wild Shape: 2/day you can shapeshift into the form of a beast as an action.

  • Druid Archetype: Moon
  • You can wild shape as a Bonus Action, and can use up a spell slot to regain 1d8 hp per spell slot level as a bonus action while wild shaped.
  • You can wild shape into beasts of CR equal to your druid level (min 1).
  • Features & Traits

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


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