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Soul Transplant in Dungeons & Dragons 5e

Soul Transplant

7-level Necromancy (ritual)

Casting Time 1 hour
Range 30ft.
Duration Concentration, Instantaneous
Components V, S, M
Materials a black diamond worth at least 1,000 gp, which the spell consumes

You speak the name of a humanoid that has been dead for no more than a century, attempting to call it forth to inhabit a humanoid corpse which has been dead for no more than 10 days that you touch when casting the spell. If the target that you named is free and willing, it returns to life, possessing the body used in the spell. If the target’s soul isn't free or willing to do so, the spell fails.   The transplanted creature recalls its former life and experiences. It retains the capabilities it had in its original form, except it exchanges its physical ability scores with those the corpse had before death, and it exchanges its original race for the race of the corpse, changing its racial traits accordingly.   This spell also neutralizes any poison and cures nonmagical diseases that affected the corpse at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects, if these aren't first removed prior to casting the spell, they take effect when the creature returns to life.   This spell closes all mortal wounds, but it doesn't restore missing body parts. If the corpse is lacking body parts or organs integral for its survival - its head, for instance - the spell automatically fails.

Class(es): Soul Manipulator

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