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Animate Siege Engine in Dungeons & Dragons 5e

Tome of War

Animate Siege Engine

5-level Transmutation

Casting Time 1 Action
Range 30 ft
Duration Concentration, up to 10 minutes
Components V, S

A siege engine comes to life at your command. Choose one siege engine within range. That siege engine animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.   As a bonus action, you can mentally command the creature you made with this spell if the creature is within 500 feet of you. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to attack a particular fortification or regiment. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.   The siege engine retains all of its statistics. If it has wheels or another mechanism that enables it to move, it gains a movement speed of 20 feet. It can operate itself efficiently as if it had a full crew to operate it. It can reload itself as a bonus action, regardless of how long it normally takes to reload the weapon. It can aim itself for free, no action required.

Class(es): Bard, Sorcerer, Wizard

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