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Banish Spirits in Dungeons & Dragons 5e

Banish Spirits

0-level (Cantrip) Abjuration

Casting Time 1 Action
Range 30 ft
Duration Instantaneous
Components V, S, M
Materials a sprig of dried herbs

You attempt to compel a creature's spirit to the afterlife. A creature you see within range must make a Charisma saving throw. On a failed save the creature takes 1d6 force damage, or 1d12 force damage if the target is an undead.   The damage dealt increases at higher levels: 2d6 (or 2d12) at 5th level, 3d6 (or 3d12) at 11th level, and 4d6 (or 4d12) at 17th level.

Class(es): Cleric

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