| +1 | Strength |
| +6 | Dexterity |
| +0 | Constitution |
| +1 | Intelligence |
| +4 | Wisdom |
| +6 | Charisma |
| +9 | Acrobatics |
| +5 | Animal Handling |
| -2 | Arcana |
| +3 | Athletics |
| +4 | Deception |
| +2 | History |
| +7 | Insight |
| +4 | Intimidation |
| +2 | Investigation |
| +7 | Medicine |
| +2 | Nature |
| +7 | Perception |
| +4 | Performance |
| +0 | Persuasion |
| +2 | Religion |
| +4 | Sleight of Hands |
| +4 | Stealth |
| +7 | Survival |
| Weapon | Attack | Damage |
|---|---|---|
| Longbow | +6 | 1d8+3 |
| Unarmed | +7 | 1d6+3 |
| Disarming Feint | +5 | 1d4+3 + disarm |
| Throw | +5 | 1d4+3 + prone |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.