| +1 | Strength |
| +2 | Dexterity |
| +2 | Constitution |
| +2 | Intelligence |
| +4 | Wisdom |
| +6 | Charisma |
| +2 | Acrobatics |
| +2 | Animal Handling |
| +4 | Arcana |
| +1 | Athletics |
| +4 | Deception |
| +2 | History |
| +4 | Insight |
| +6 | Intimidation |
| +4 | Investigation |
| +2 | Medicine |
| +2 | Nature |
| +2 | Perception |
| +4 | Performance |
| +4 | Persuasion |
| +2 | Religion |
| +2 | Sleight of Hands |
| +2 | Stealth |
| +2 | Survival |
| Eldritch Blast | 1d20+6 | 1d10+4 |
|---|---|---|
| Poison Spray | Con Save DC 14 | 1d12 |
| Sacred Flame | Dex Save DC 14 | 1d8 |
| Cure Wounds | Touch | 1d8+4 |
| Hex | No save | 1d6 |
| Guiding Bolt | 1d20+3 | 1d6+4 |
| Quarterstaff | 1d20+3 | 1d6+1 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.