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The Last Whisper in Dungeons & Dragons 5e

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The Last Whisper

Wondrous Item Finesse, light, thrown Legendary (this item requires attunement) [While attuned to this dagger, you gain the following benefits and detriments:

  • Immune to disease.
  • Walking speed increases by 10 feet.
  • You acquire more violent impulses.
  • Before you can become attuned to the artifact, you must kill a creature of your alignment.
  • When you become attuned to the artifact, there is a 10 percent chance that you attract the attention of a god that sends an avatar to wrest the artifact from you. The avatar has the same alignment as its creator and the statistics of an empyrean. Once it obtains the artifact, the avatar vanishes.
Additionally, any non evil creature that attempts to pick up the dagger must make a DC 20 constitution saving throw or take 10d10 psychic damage.]

This dagger's grip is wrapped with deep red leather, a single ruby adorns the center of the otherwise plain hilt. The blade itself bears visible folds of metal with red layers overlapping black folds along the entirety of the double-edged blade. The blade pulses a dull red light at all times.   +3 Dagger.   Brutal Critical 2x. When rolling critical damage, roll the daggers damage dice again including bonus damage and add it to the total.   Vampiric. Damage dealt by the weapon's attacks heals the wielder by half rounded down (minimum of 1).   When used as a spell focus, the dagger can substitute the caster's fresh blood for material components. The user must roll a corresponding caster level hit die and take it as damage. The spell, if dealing damage, then adds the casters level to the damage rolled. This has no effect if the spell does not deal damage.   Able to cast the following spells at will:   Toll the Dead (Cantrip) Thaumaturgy (Cantrip) Command (1st level) Puppet (1st level)   Able to cast the following spells 1x per day:   Suggestion (2nd level) Hold Person (5th level) Dominate Person (5th level) Enervation (5th Level)   DC 19

Type Damage Damage Range Properties
Simple Melee 1d4+3 slashing, living foes take an additional 2d10 slashing damage. Slashing 20/60 ft Finesse, light, thrown

Cost: 50,000 Weight: 1lb


 

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