Adventuring Gear As a bonus action, you can place your hand on the orb. Roll 2D10's and heal by that amount. The orb itself can be used up to 5 times per day. Rare (this item requires attunement) [The orb must be attuned in order to be effective. A maximum of 5 people can be attuned to this item at any point. To be attuned, one person must hold the orb in their hands for one Short Rest.]
The orb is held up by four bronze stands. The orb itself glows with a blue and green energy. It radiates with a pleasent aura. If a non-attuned person tries to use it, the orb will refuse to heal that person and glow a bright red. If it does heal an attuned person, it will glow a bright green and heal as much as it can. After expending all its uses for a day, the orb will stop glowing completely.
Cost: 250 gp Weight: 5lb
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