| +0 | Strength | 
| +0 | Dexterity | 
| +0 | Constitution | 
| +0 | Intelligence | 
| +0 | Wisdom | 
| +0 | Charisma | 
| +6 | Acrobatics | 
| +5 | Animal Handling | 
| +4 | Arcana | 
| +2 | Athletics | 
| +2 | Deception | 
| +2 | History | 
| +3 | Insight | 
| +2 | Intimidation | 
| +2 | Investigation | 
| +5 | Medicine | 
| +2 | Nature | 
| +5 | Perception | 
| +2 | Performance | 
| +2 | Persuasion | 
| +4 | Religion | 
| +4 | Sleight of Hands | 
| +6 | Stealth | 
| +3 | Survival | 
| Quarterstaff | [atk: 1d20+6] | [dmg: 1d6/1d8+4] | 
|---|---|---|
| Unarmed Strike | [atk: 1d20+6] | [dmg: 1d4+4] | 
| Darts | [atk: 1d20+6] | [dmg: 1d4+4] | 
| Emei Piercers | [atk: 1d20+6] | [dmg: 1d4+4] | 
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.