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Rickert

Artificer/Sorcerer 6 Class & Level
Guild Artisan Background
Fire Genasi Race
Neutral Evil Alignment

Strength 12
+1
Dexterity 18
+4
constitution 20
+5
intelligence 20
+5
wisdom 13
+1
charisma 13
+1
Total Hit Dice
Hit Die
1d+5
+3 proficiency bonus
+0 Strength
+0 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+0 History
+0 Insight
+0 Intimidation
+0 Investigation
+0 Medicine
+0 Nature
+0 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills Arcana, Insight, Investigation, Persuasion, Sleight of Hand Tools: Tinker, Smith, Glassblower, Cobbler proficiencies

 
19
Armor Class
49
Hit Points
+4
Initiative
30
Speed
Attacks
Arcana, Insight, Investigation, Persuasion, Sleight of Hand
Tools: Tinker, Smith, Glassblower, Cobbler

Proficiences
Tinker’s Tools, Handaxe, Light Hammer, Light Crossbow, Crowbar, Hammer, 10X Pitons, 10X Torches, Tinderbox, 10X Days Rations, Jar of Oils, Waterskin, Blunderbuss, & 50 ft hempen rope
A letter of introduction from the Armorers Guild, traveler's clothes, a pouch containing 15 gp.
525 (+15) gp, 13 sp, 2 cp, 2 rupees
Equipment
Rickert is an optimist and cannot be deterred easily. He enjoys his craft and often spends nights in the forge. He is aware that his actions have consequences and as such tries to please the majority.
Personality Traits
Rickert wants to discover his origin. He currently believes he was made and seeks to improve his flawed design.
Ideals
Andre raised him as a student and not as a son; their relationship is complicated.
Bonds
Cannot empathize with others.
Curious about people but forms no lasting attachments.
He would experiment on people if he could.
Flaws
Darkvision & Fire resistance.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

[block: & 50 ft hempen rope A letter of introduction from the Armorers Guild]
[block: a pouch containing 15 gp. 525 (+15) gp]

Ferren Mannerism


1d20 Description
1-2You are fastidious about cleanliness.
3-4You like to knock things over.
5-6You sleep as often as you can.
7-8You like to hide or climb.
9-10You are attracted to small moving things.
11-12You are given to sudden outbursts of manic energy.
13-14You tend to shred things you handle.
15-16You hiss when you get angry or frightened.
17-18You always bury your excrement.
19-20You are attracted to water;especially running water.
[block: 2 rupees ]

The statblocks of your class features

Statblocks for your familiars, mounts etc.

[block: Iggy (automaton/mount) AC 14]
[block: 30 ft. Strength 16 (+3) Dexterity 14 (+2) Constitution 10 (+0) Intelligence 10 (+0) Wisdom 1 (-5) Charisma 1 (-5) Punch: 2d6 + 3 Athletics (3+2) Intimidation (2+1)]

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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