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Flail (Revised) in Dungeons & Dragons 5e

Flail (Revised)

Weapon
Exotic. Requires special training to have proficiency.
Extended reach. Adds 5ft to your attack range when attacking with this weapon.
Inertia. On your turn if you do anything before attacking, you wind up your mace, Deals +1 more damage.(Moving, interacting with an object, attacking with or without the flail will activate Inertia. If attacking with the Flail first, the first attack with flail will do 1d6+1 damage, second attack and beyond until the end of your turn will do 1d6+1+(Inertia bonus of +1).
Finesse. you can choose to use your Dexterity or Strength modifier for attacking and damage. Uncommon

A Ball connected to a handle by a chain.

Type Damage Damage Range Properties
Martial Melee 1d6+1 / 1d6+2 Bludgeoning
Exotic. Requires special training to have proficiency.
Extended reach. Adds 5ft to your attack range when attacking with this weapon.
Inertia. On your turn if you do anything before attacking, you wind up your mace, Deals +1 more damage.(Moving, interacting with an object, attacking with or without the flail will activate Inertia. If attacking with the Flail first, the first attack with flail will do 1d6+1 damage, second attack and beyond until the end of your turn will do 1d6+1+(Inertia bonus of +1).
Finesse. you can choose to use your Dexterity or Strength modifier for attacking and damage.

Cost: 45gp Weight: 5 ibs


 

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