| +4 | Strength |
| +0 | Dexterity |
| +2 | Constitution |
| +0 | Intelligence |
| +12 | Wisdom |
| +8 | Charisma |
| +0 | Acrobatics |
| +5 | Animal Handling |
| +0 | Arcana |
| +2 | Athletics |
| +2 | Deception |
| +11 | History |
| +11 | Insight |
| +2 | Intimidation |
| +6 | Investigation |
| +11 | Medicine |
| +0 | Nature |
| +5 | Perception |
| +2 | Performance |
| +8 | Persuasion |
| +11 | Religion |
| +0 | Sleight of Hands |
| +0 | Stealth |
| +11 | Survival |
| Radiant Warhammer | 1d20+11 | 1d8+5 1d6 2d8 |
|---|---|---|
| Spiritual Weapon | 1d20+11 | 1d8+4 |
| Cold Snap | 1d20+12 | 1d8+6 1d6 2d8 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.