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Vincent Van Shelby in Dungeons & Dragons 5e

Vincent Van Shelby

Ranger 1 Class & Level
Folk Hero Background
Cave Dwarf Race
Neutral Good Alignment

Strength 14
+2
Dexterity 12
+1
constitution 14
+2
intelligence 17
+3
wisdom 8
-1
charisma 10
+0
Total Hit Dice
Hit Die
1d+2
+2 proficiency bonus
+4 Strength
+3 Dexterity
+2 Constitution
+3 Intelligence
-1 Wisdom
+0 Charisma
saving throws
+1 Acrobatics
+1 Animal Handling
+3 Arcana
+4 Athletics
+0 Deception
+3 History
-1 Insight
+0 Intimidation
+5 Investigation
-1 Medicine
+3 Nature
+1 Perception
+0 Performance
+0 Persuasion
+3 Religion
+1 Sleight of Hands
+1 Stealth
+1 Survival
skills Armour | Light, Medium & Shields   Weapons | Martial Weapons, Simple Weapons   Tools | Leather worker's Tool's, Tinker's Tools, Vehicles (Land)   Languages | Dwarvish, Common proficiencies

 
0
Armor Class
60
Hit Points
+1
Initiative
2 m/s
Speed
WeaponTypeRangeDamageSpecial
Unarmed StrikeLight1 meter 1d4+2 An unarmed strike can push enemies 1 meter from their origin dealing no damage (unless environmental).
Attacks
Dark vision
You can see 18 meters ahead in the dark.

Artificer's lore
Add twice your proficiency bonus to history checks related to magic, alchemical and/or technological devices.

Tinkerer
Your are proficient with tinkers tools and can use them to make tiny clockwork devices.
Proficiences
110 Gold
Equipment
Thinker is for other people. I prefer action.

I Judge people by their actions, not their words
Personality Traits
Sincerity. There's no good in pretending to be something that I'm not.

Respect. People deserve to be treated with dignity and respect.
Ideals
My tools are symbols of my past life, and I carry them so that I will never forget my roots.
Bonds
I have a weakness for the city life. I have difficulty staying away from a drink.

Despises Pigs for no apparent reason.
Flaws
Favoured Enemy
You have advantage one Survival checks to track Constructs and INT checks to recall info on them also has advantage.

Favoured Terrain
WIS and/or INT checks related to mountains have double proficiency if you already have proficiency in them.
After an Hour of travel: Your group ignores difficult terrain, Can't get lost, are always alert, Find double food from foraging, Whilst tracking you learn (The Sizes, Number & how recent the tracks are.) and finally If you are travelling alone you can move at normal speed when sneaking.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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