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Nanite Enhancers in Dungeons & Dragons 5e

Nanite Enhancers

Futuristic Uncommon

This small canister contains thousands of tiny cybernetic robots designed to maintain and enhance combat gear. A character may use an action to open the canister and apply it's contents to a weapon, armor, or shield they are holding or have equipped. The nanites will temporarily envelop the object and modify it's characteristics for a full minute, during which time the object will be unusable. If the object is a weapon, it will only deal 1d4 bludgeoning damage and lose it's finesse, thrown, ranged, and special properties if it has them for the duration. If the object is a set of armor or a shield it will provide no AC bonus for the duration. After the Nanites are done modifying the object, they will retreat into it and the object will become functional again, as well as gaining a few small enhancements. A weapon, shield or armor will gain a +1 bonus as long as the nanites inhabit it. If multiple swarms of nanites inhabit the same weapon, shield, or armor, their effects will stack, giving the object a larger bonus. One hour after being injected with nanites, any object that has a +4 bonus or greater from nanites will become a +3 weapon or armor again as the object has insufficient space to contain all of the nanites and the excess deactivate automatically. Any weapon currently enhanced by nanites is magical for the purposes of overcoming immunity or resistance to non-magical attacks.

Cost: 1500 gp Weight: 1lb


 

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