Beluar Tribe
3-level Abjuration
Choose one location in range that you can see. Fire a Beluar Arrow to that location that explodes in a shower of arcane energy, dealing 5d10 damage to a targeted creature.
Any creature in a 20 ft area must make a Dexterity Save, taking half damage on a succesful one.
If a creature was targeted, the arcane energy attempts to return and bind them, they must make a Dexterity Save or be bound in ropes of arcane energy. At the start of their turn they may make a Strength Save to free themselves.
At higher levels: For each additional level the spell is cast at above 3rd, deal an additional 1d10 damage.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!