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Tap Chamberdoor in Dungeons & Dragons 5e

Tap Chamberdoor

Cleric 9 Class & Level
Background
Halfling Race
Lawful Neutral Alignment

Strength 10
+0
Dexterity 17
+3
constitution 14
+2
intelligence 12
+1
wisdom 18
+4
charisma 16
+3
Total Hit Dice 6
Hit Die
1d8+2
+4 proficiency bonus
+0 Strength
+3 Dexterity
+2 Constitution
+1 Intelligence
+8 Wisdom
+8 Charisma
saving throws
+3 Acrobatics
+4 Animal Handling
+1 Arcana
+0 Athletics
+3 Deception
+1 History
+8 Insight
+3 Intimidation
+1 Investigation
+4 Medicine
+1 Nature
+8 Perception
+3 Performance
+3 Persuasion
+4 Religion
+3 Sleight of Hands
+7 Stealth
+8 Survival
skills Insight Perception Religion Stealth Survival proficiencies

 
15
Armor Class
92
Hit Points
+3
Initiative
25
Speed
StaffD20 + 31D8 1H (1D10 2H)
Short SwordD20 + 71D6 + 3
Sanctified LongswordD201D8 + Cast Sanctuary
Defence:
- +1 AC breastplate
- Animated Shield (RA), bonus action, 1min, +2 AC
Attacks
Naturally Stealthy: Can attempt to hide behind a creature larger than you.
Lucky: Rolling 1 on D20 rolls can be rolled again
Brave: Advantage on saving throws for being frightened
Halfling nimbleness: Can move through the space of creatures larger than you
Languages: Common, Dwarfish, Halfling, Celestial

Prepared spells: 13 + domain spells
Proficiences
Bane
False Life
Detect Thoughts
Misty Step
Speak with Dead
Vampiric Touch
Blight
Death Ward
Antilife Shell
Contact Other Plane
Spellcasting
Money:
  • GP: 99 (personal)
  • GP: 18,300
  • Gold Bars: 7,468
  • Platinum bars: 315
  • minus 1 cp

  • Magic items:
  • Fine Diamonds: 2
  • Focus: 1

  • Wearables:
  • Staff of the Raven (RA)
  • Cloak of the Bat (RA)
  • Ioun Stone of Fortitude (RA)
  • Periapt of Wound Closure (RA)
  • Animated Shield (RA)
  • Boots of Speed
  • Arcane Shield
  • Eyes of Minute Seeing

  • Clothes:
  • 1 Flamboyant Troubadour's Suit
  • Fine Clothes
  • Heavy Fur Coat
  • Broach advertising Marvellous Mirabelle's Market
  • +1 breastplate

  • Items:
  • Manticore Spike: 1
  • Rock Crystal Ewer
  • Luck of Edenhall
  • Iron Flask
  • Iallanis' Peace
  • The Five Twins of Drummond
  • Driftglobe
  • Ring of Revivify

  • Bag of Holding - Usables:
  • Sliver of the Weave
  • Stone of Sending
  • Gem of Air Elemental
  • Scrolls:
  • - Teleportation Circle
  • - Mass Suggestion
  • - Non-detection
  • - Greater Invisibility
  • - Seeming


  • Sanctified Longsword
  • 30 pounds of Behir Scales
  • Ancient Armour + blue steel rapier
  • Animated Armour
  • Sigil of Teleportation for Dome of Etherium
  • Geerleaf’s staff = Staff of Withering
  • Hag’s staff
  • Kolgrim’s spear = +3 reach 10 1d10 slashing
  • 2 bottles of wine worth 600 gp each
  • Cloak of Billowing
  • Equipment
    Fate Domain
    Deity: Raven Queen

    To Do:
  • Get oils, incense and herbs for 1,000 gp for Hallow
  • Get diamond dust for greater restoration
  • Use Commune to speak to Raven Queen (collect tiny animal skulls from around the keep grounds)
  • Use Greater Restoration to de-age Og and Lucius
  • Use Hallow to sanctify a part of the keep
  • Use Legend Lore to learn about something legendary
  • Get the little and big owl in the room to watch out from room, and in case of attack (staff ability).
  • Personality Traits
    Keep Details:

  • 997 gp / month salaries
  • Malcolm has 5,279 gp for sundries

  • Ideals
    Circle of Mortality
    Eyes of the Grave
    Child of Fate
    Soul Ward

    Channel Divinity (2 per LR):
  • Path to the Grave
  • Turn/Destroy Undead
  • Bonds
    Sanity = 2
    Attuned: Staff of the Raven, Cloak of the Bat, Ioun Stone of Fortitude
    Features & Traits

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Lightfoot Halfling

    Ability Score Increase +2 Dex, +1 Cha
    Size Small
    Speed 25 ft

    • When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
    • Adv on saving throws vs frightened
    • Can move through the space of any creature one size larger
    • Can attempt to hide when obscured by creature one size larger

    Languages. Common, Halfling

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


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