Water Magic
1-level Evocation
Water sinks into soft earth turning it into mud, turning a 15-foot square centered on a point within range into difficult terrain for the duration.
When the mud appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.
At higher levels: For each level cast above 1st, increase the size of the square by 10 ft.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!