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Sans

Small humanoid (kobold) Expert , Lawful Neutral

Armor Class 14 (studded leather)
Hit Points 22
Speed 30ft

STR
6 -2
DEX
17 +3
CON
12 +1
INT
13 +1
WIS
10 0
CHA
14 +2

Saving Throws DEX +5
Skills Acrobatics +5, Performance +5, Persuasion +5, Sleight of Hand +7*, Stealth +7*
Senses Passive Perception 10
Languages Common, Draconic
Challenge 1


Description

Sans is a grey kobold, part of the Stonehell trap setters union.



Helpful. The expert can take the Help action as a bonus action. Tools. The expert has thieves’ tools and a musical instrument (stick and stone).   Cunning Action. On the expert’s turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.   Expertise. Choose two of the expert’s skill proficiencies. The proficiency bonus is doubled for any ability check the expert makes that uses either of the chosen proficiencies.


Actions

Short sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.   Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.   Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.


 

LevelHit PointsNew Features
2nd16 (3d8 + 3)Cunning Action. On the expert’s turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.
3rd22 (4d8 + 4)Expertise. Choose two of the expert’s skill proficiencies. The proficiency bonus is doubled for any ability check the expert makes that uses either of the chosen proficiencies.
4th27 (5d8 + 5)Ability Score Improvement. The expert’s Dex. score increases by 2, raising the modifier by 1, so increase the following numbers by 1: the Dex. saving throw bonus; the Acrobatics, Sleight of Hand, and Stealth bonuses; and the bonuses to hit and damage of the expert’s weapon attacks.
5th33 (6d8 + 6)Proficiency Bonus. The expert’s proficiency bonus increases by 1, so make the following changes in the stat block: increase the bonuses in the Saving Throws and Skills entries by 1, and increase the bonuses to hit of the weapon attacks by 1.
6th38 (7d8 + 7)Extra Attack. The expert can attack twice, instead of once, whenever it takes the Attack action on its

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