Metabot's Manual of Magical Maneuvers
1-level Transmutation
As a part of the casting of this spell, you can unsheathe two light melee weapons. These blades become wreathed in a sharp wind, which extends beyond the end of the blade. Until the spell ends, the damage die of the weapons become 1d10 and they are considered magical, if they weren't already.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!