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Strikethrough (UNDER REVIEW) in Dungeons & Dragons 5e

Strikethrough (UNDER REVIEW)

2-level Conjuration

Casting Time 1 bonus action
Range Self
Duration Concentration, up to 1 minute
Components V, S

Until the spell ends, when you make an melee attack on a target, your attack deals an additional 1d8 force damage. Additionally, once per turn, when you hit with a melee attack, you can teleport to an unoccupied space within 5 feet of the attack's target.
If you teleport at least 10 feet, you discombobulate the target, who isn't able to make an opportunity attack against you until the start of its next turn.

Class(es): Paladin, Ranger, Wizard

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